![]() ![]() You can also change your list of prepared spells when you finish a long rest. ![]() Casting the spell doesn't remove it from your list of prepared spells. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. The spells must be of a level for which you have spell slots.įor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. You regain all expended spell slots when you finish a long rest. To cast one of these druid spells, you must expend a slot of the spell's level or higher. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. CantripsĪt 1st level, you know two cantrips of your choice from the druid spell list. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid spell list. ![]() Spellcastingĭrawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. You and others who know this language automatically spot such a message. You can speak the language and use it to leave hidden messages. You know Druidic, the secret language of druids. When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies.Īrmor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Druidic Leather armor, an explorer's pack, and a druidic focusĪlternatively, you may start with 2d4 × 10 gp to buy your own equipment.(a) a scimitar or (b) any simple melee weapon.(a) a wooden shield or (b) any simple weapon.You start with the following items, plus anything provided by your background. Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Druid level after 1st ProficienciesĪrmor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Hit Points at 1st Level: 8 + your Constitution modifier Wild Shape Improvement, Ability Score Improvement, Proficiency VersatilityĪbility Score Improvement, Proficiency Versatility Druidic, Spellcasting, Cantrip Versatility ![]()
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